Kennelmaster — Rules
Basic Rules
1. Introduction
- Game type: Kennel Master is a party game that combines fun gameplay with elements of strategic thinking.
- Recommended age: 8–10+ (depending on interest and skill level).
- Number of players: 1–6 (solo: 1, competitive: 2–4, competitive/cooperative team play: 4–6).
- Game duration: 40–60 minutes.
- Objective: Each player takes on the role of a kennel master, aiming to gain reputation for their kennel through dog breeding and competitions. Skilled players may finish the game earlier by collecting enough reputation points.
2. Game Components
Kennel Master cards: Characters represent different professions (e.g., groomer, trainer) and provide advantages when preparing dogs for competitions (extra dice).
- Using another player’s profession: You must pay them 1 coin.
Dog cards: Represent male and female dogs of various breeds. Each has two standout traits: appearance, speed, balance, instinct, or trainability. Each trait grants +1 or +2 dice in events.
Customer cards: Customers usually buy any dog, but some look for specific breeds or genders. They pay coins and may reward specific traits with bonus coins or reputation points.
Event cards: Three types: work, sport, show. Each card shows entry cost, relevant traits (bonus dice), target number, and reputation reward.
Coins:
- Yellow coin = 1
- Red coin = 5
Dice: Standard 6-sided dice.
Kennel boards: Each player tracks their dogs and inherited traits.
3. Setup
Shuffle all decks and place them face down.
Place dice and coins on the table.
Each player draws:
- 1 character card
- 1 dog card of their chosen breed
- 5 coins (1 red or 5 yellow)
Place cards face up in front of you to represent your kennel.
4. Gameplay
- The game is played in rounds. Each player takes a turn every round.
- The youngest player starts, then play continues clockwise.
- Each new round starts with the player to the left of the previous starting player.
Start of a Round
- The active player reveals an event card and places it near their character.
Player Turn
Each player performs 2 actions in any combination.
If both actions are of the same type, they gain a bonus 3rd action.
Hand limit: Max 4 cards. Excess must be discarded face up.
Available Actions
Gain 1 coin (work)
Draw a dog card (search for dog)
Draw a customer card
Buy / Sell dogs
- Buy by paying cost → place in kennel
- Sell via customer cards or to players (price negotiable)
Breed dogs / stud with another player’s dog
- Requires 1 male + 1 female
- Both become unavailable this round
- Using another player’s dog costs coins (base 1 + inheritance cost)
Birth / growth of puppies
Roll 1 die → divide by 2 (rounded down):
- 1 → 0
- 2–3 → 1
- 4–5 → 2
- 6 → 3
Puppies are placed face down
They mature next round automatically
Mother becomes available again
Prepare for competition / hire another player
- Enter dogs by paying entry cost
- Gain +1 die if prepared
- Can hire another player (1 coin per dog)
Important: Each dog can only perform one activity per round.
Kennel Maintenance
- Pay 1 coin per 4 dogs (rounded down).
- Puppies and dogs being sold do not count.
- If unable to pay → must sell or give away dogs.
End of Round – Competition
All entered dogs compete.
Each dog rolls dice based on:
- 1 base die
- Trait bonuses (if relevant)
- +1 die if prepared
If successful:
- Sum successful dice = final score
Highest score wins.
Tie → roll 1 die each, higher wins.
If no winner → discard event card (game length increases).
5. Trait Inheritance
Puppies inherit shared traits from both parents.
If traits differ, the lower value is inherited.
To inherit a 2-dice trait → both parents must have it.
If both traits match → both are inherited.
If none match → nothing is inherited.
Traits can stack with base card values.
Example:
- Base 2 + inherited 2 → total 4 dice
Extreme case:
- 4 + 2 → total 6 dice
6. Victory Conditions
Game ends when:
- A player reaches 24 reputation points, or
- Event deck runs out
Highest reputation wins.
7. Competitive / Cooperative Team Play
- Played in pairs.
- Kennels remain separate, but coins are shared.
- Both players start with 5 coins → pool them.
- Reputation is shared.
- Goal: reach 48 points together.
8. Solo Mode
Played like standard mode.
Difference:
- Unplayed or lost events are removed from the game
Game lasts exactly 24 rounds.
Final score = total reputation points.
Goal: reach 48 points.